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Front Range Magic

Avacyn Restored - prerelease this weekend!

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From Enchanted Grounds' web site:

The Avacyn Restored Prerelease happens at an off-site location: the SMDRA Building at 7899 S. Lincoln Ct. in Littleton (the north east corner of Broadway and Mineral).

Format: Sealed Deck

Cost: $30.

Registration begins at 9:00 AM. Play will begin at 10:00 AM.  This event is a Helvault Event, and is limited to 54 players.

2-Headed-Giant will registration also begins at 9:00 AM, play will start at 11:00 AM. Cost is $40 per team. This event is a Helvault event and is limited to 54 players (27 teams).

A third event will be run after the Helvault events are full. Format will be sealed deck, cost will be $25.00.

Open Dueling will be available at 11:00 AM. Cost $15.

Card singles, booster packs, sleeves and other accessories will be available on site, along with snacks and drinks.

Preregistration is NOT available. First-come-first-served only. Sorry.

Questions can be directed to the store: 303.470.1010

Last Updated on Tuesday, 24 April 2012 10:38
 

LIVE - coverage of PTQ Honolulu

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160 Players braved the elements!

160 frozen players in Denver

Check back regularly for LIVE coverage from our star reporter, John Stephens!

Last Updated on Saturday, 03 December 2011 12:01
 

Round 2 - Tom Ma vs Josh Speranza

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Two names that are familiar to Denver Magic players, Tom Ma made the Top 8 at Pro Tour Amsterdam, and has a both a win and a Top 8 on the StarCityGames tour. Josh Speranza played the first Honolulu Pro Tour and played at Puerto Rico. Josh also has a Top 8 on the StarCityGame tour.

"I'm one for one," Josh joked, referring to one event and one Top 8 appearance.

"I came because I was done with my homework," Tom joked.

Tom won the die roll and chose to draw. Both players decided to keep their 7 card hands and race was on. Josh plays the first creature of the game, a Skirsdag High Priest, and follows it with Avacyn's Pilgrim on turn three, attacking with the Priest for the first blood of their match.

Tom plays a turn three Silverchase Fox as his first creature, joining the Burning Torch he played to open the match.

A Mausoleum Guard joins Josh's army, but they're being held in check by the Burning Torch and Silverchase Fox on tom's side. The army continues to grow for Josh as he plays a Avacynian Priest and a Screeching Bat, to which Tom responds by killing the Skarsdag High Priest with his Burning Torch.

Josh lays down a second Avacynian Priest, to which Tom responds with Dissipate, but Josh got the first Priest to stick and the Silverchase Fox is spending a lot of time tapped. Tom has Bonds of Faith for the Bat, so the beat down is a little slower than Josh would like, but it's still coming at a furious pace.

"Battleground Geist," Tom announces, placing the 3/3 on the table. It's the largest creature on the table now, and could slow Josh down a little, but it turns out he's holding Tribute to Hunger and Bonds of Faith, so the Fox dies to the Tribute, and the Geist gets hit with Bonds of Faith. Suddenly Tom doesn't have any useable creatures again.

That doesn't last long though, as Tom gets Stitched Drake and Elder Cathar onto the table on his next turn.

Mausoleum Guard from Josh dies to Eldar Cathar from Tom, and leaves Josh with two Spirit Tokens, but it also puts two counters on the Avacynian Priest that Tom added to his side of the table.

The game has devolved into a starefest at this point, with Josh tapping down Tom's Drake, and Tom tapping down the Falkenrath Noble that Josh has played. Tom adds Elite Inquisitors and Voiceless Spirit to his side of the table, but Josh gets the fortunate rip with Slayer of the Wicked. The Slayer takes out Stitched Drake, and leaves Josh with a 3/2 groundpounder.

"Declare my attack," Josh asks. Tom has no response other than to scoop up his cards and move on.

Josh Speranza wins game one.

Tom decides to change his strategy up and chooses to play in game two.

Both players keep and Tom opens with Doomed Traveler. Josh just has a Plains, so the Doomed Traveler does first blood in the match before he is joined by a turn two Silverchase Fox and turn three Voiceless Spirt.

Josh has Skirsdag High Priest and Avacynian Priest on turns two and three, but no turn three land.

"Keeping the two lander did not get me there," Josh bemoans. Tom adds Lantern Spirit to his side, and he's got Josh on a seriously short clock. A third land for Josh finally arrives in the form on Shimmering Grotto, which he uses to cast a Voiceless Spirit. The Spirit dies to Urgent Exorcism, and Tom turns his team sideways. Josh scoops and game two races past in a record fashion.

Tom Ma wins game two to tie the match at one game each.

Josh chooses to draw for game three, and interesting choice because he lost the game he was on the draw and won the game he was on the play. Tom Ma opens with the familiar Doomed Traveler and Silverchase Fox opening. Josh plays Plains and Forest in his first two turns and Tom starts the beatdown machine, adding a turn three Voiceless Spirit to the table.

Silent Departure bounces Josh's Voiceless Spirit and the rout is on. Josh replays the Spirit, but Tom drew a Bonds of Faith, making the Spirit a spectator. Josh plays Hamlet Captain as a blocker to stop a Silverchase Fox, but the Fox is just one of four creatures entering into the red zone.

Counting up the damage on the table, knowing he's at one life, and unable to find the solution, if there was one, Josh extends his hand.

Tom Ma wins the match two games to one. In both games two and three he got three lands and a slew of two and three drop creatures. It was enough to get it done. Josh explains that he's a firm believer in this format in drawing more cards, which is why he chose to draw in game three.

Last Updated on Saturday, 03 December 2011 14:48
 

Deck Building with Conley Woods

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Conley sits down with the pool for today’s event, not happy about it, and immediately starts pulling the crappy things out. “These are the things I don’t want to play with,” he explains. “I’ll revisit them later.”

Conley is qualified for Honolulu, so many people in the room have wondered what would bring him out in a blizzard to play Magic.

“I’m 44th in Planeswalkers Points in the world, and need to stay in the Top 100 to get free airfare to Honolulu. Also, I can scoop to the right person in the Top 8 if I end up playing a friend.”

Conley feels like his pool is stretched very thinly, with a few good cards in every color, but not enough that any one color is a quick and easy play. He’s made piles of playable cards by this point in our conversation, and is starting with a red green build that features four werewolves, some light removal in double Brimstone Volley and a Prey Upon, and tops off with an 8/8 beater.

“I’m going to be splashing something to increase the power level of the cards,” Conley says. The red green seems to be the decided upon main deck, but he’s at the point where he’s trying to decide between Sulfur Falls and Grasp of Phantoms or Gavony Township with Avacyn Priest and Midnight Haunting.


Conley feels like the Curse of the Death’s Hold is probably his best card in the pool, but black features only five playable cards; Typhoid Rats, Abattoir Ghoul, Moan of the Unhallowed, and Markov Patrician.

While we’re talking Conley turns Mulch and Ranger’s Guild sideways, and explains they are cards he could be cutting. He then turns the Spider Spawning sideways as well. With those three cards turned sideways he picks up his three card white splash he’s been considering, and then goes back through the cards he had originally set aside.

“With the Pilgrim (Avacyn’s) I’m trying to figure out if I can make the Township work,” Conley explains. If the Township makes the deck Conley explain he’ll treat it like a spell and play 18 lands. “If I were two colors I’d treat it like a land,” he explains, “but being three colors I'll treat it like a spell.”

He’s trying to figure out the mana base in what could be a complicated deck. Into the Maw of Hell is double based red, and he’s
playing a triple green spell as well. He’s down to the final cut of his deck by this point, trying to decide between Woodland Sleuth and Butcher’s Cleaver as his last card. Conley is looking for more than 12 creatures in most decks in this format, and less than 20.

“Somewhere in that range,” he laughs. “It changes based on the deck.”

He’s still staring down three cards trying to decide which one will be the last cut.

“That guy’s just not that good,” Conley says as the Woodland Sleuth goes to the not played pile.

Most of the time Conley counts his total sources normally and just adds land based on the total number of mana symbols on his cards. This deck will be a little different, he’s got that triple based green at the 7 drop slot, but a lot of cheap red creatures means he’ll play more
Mountains than he might normally. He also wants to play two Plains in today’s deck, giving him three sources of white mana for the Gavony Township and his white splash.

With Conley now adding lands to his  deck and completing registration, it was a chance to discus the abstract of the deck building process.

- Isolate your Bombs, play as many as you can, but don’t sacrifice too much consistency.

- Find out how deep each color is. If you have deep colors that contain bombs, that’s better for you. Bombs are better in sealed than in draft.

Conley is hoping to come out quickly all day, and then hand it Rage Thrower and some late game pieces for the win.

Here’s Conley’s Pool
Lands
1 Gavony Township
1 Sulfur Falls

Gold
1 Geist of Sant Traft

Artifacts
1 Butcher’s Cleaver
1 Cellar Door
1 Ghoulcaller’s Bell
1 Graveyard Shovel
1 Mask of Avacyn
1 Trepanation Blade

White
1 Abbey Griffen
1 Avacynian Priest
1 Chapel Geist
1 Cloistered Youth
1 Doomed Traveler
1 Feeling of Dread
1 Midnight Haunting
1 Moment of Heroism
1 Spare from Evil
1 Thraben Purebloods
1 Urgent Exorcism
1 Village Bell-Ringer

Blue
1 Cackling Counterpart
1 Delver of Secrets
1 Dissipate
1 Frightful Delusions
1 Grasp of Phantoms
1 Lost in the Mist
1 Makeshift Mauler
1 Memory’s Journey
1 Moon Heron
1 Selhoff Occultist
1 Sensory Deprivation
1 Silent Departure
1 Spectral Flight
1 Stitched Drake
1 Stitcher’s Apprentice

Black
1 Abbattoir Ghoul
1 Altar’s Reap
1 Army of the Damned
1 Brain Weevil
1 Bump in the Night
1 Curse of Death’s Hold
1 Curse of the Oblivion
1 Disciple of Griselbrand
1 Endless Ranks of the Dead
2 Gruesome Deformity
1 Manor Skeleton
1 Markov Patrician
1 Moan of the Unhallowed
1 Typhoid Rats
1 Vampire Interloper

Red
1 Ancient Grudge
1 Ashmouth Hound
1 Bloodcrazed Neonate
2 Brimstone Volley
1 Curse of Pierced Heart
1 Feral Ridgewolf
1 Infernal Plunge
1 Into the Maw of Hell
1 Kessig Wolf
1 Night Revelers
1 Pitchburn Devils
1 Rage Thrower
1 Reckless Waif
1 Tormented Pariah
1 Traitorous Blood
1 Village Ironsmith

Green
1 Avacyn’s Pilgrim
1 Darkthicket Wolf
1 Full Moon’s Rise
1 Gnaw into the Bone
2 Grave Bramble
1 Kessig Cagebreakers
1 Lumberknot
1 Make a Wish
1 Moldgraf Monstrosity
1 Mulch
1 Prey Upon
1 Ranger’s Guile
1 Spider Spawning
1 Spidery Grasp
1 Villages of Estwald
1 Woodland Sleuth

Last Updated on Saturday, 03 December 2011 12:26
 

Round 3 - Tom Ma vs. Conley Woods

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Normally we try to avoid covering the same player two rounds in a row, but when Denver's two most high-profile professional players sit down at a table across from one another just to chase Planeswalker Points it seems like it might be fun to see.

you call this a feature match?Tom Ma (right) needs to introduction, since we did that last round, and Conley Woods (left) needs less of an introduction. He currently writes for TCGPlayer, as well as ChannelFireball, and is coming off a Top 4 performance at the Magic World Championships.

Conley wins the die roll 9-4, and quickly chooses to play.

The two players wish one another good luck and the match is underway. Conley grimaces at his first seven cards, and then goldfishes two or three cards to signify the mulligan. "I'll mulligan too," Tom announces, and they start making cracks about their opening hands. "Would you keep a no lander if you have two one-drops," Tom asked.

Conley responded with a similar question. "Would you keep five lands if it came with two six drops?"

Regardless, both players take the mulligan to six cards, to which Conley says "sure" and Tom responds with "Yup."

The first creature of the game belongs to Conley, a Village Ironsmith, while Tom's first creature is Mikeaus, the Lunarch, with one counter.

Conley casts nothing on his next turn to flip the Werewolf over during Tom's upkeep, and Tom plays Voiceless Spirit as his three drop. Before Tom's end step Conley casts Midnight Haunting to get some bodies on the table.

During his own end step Conley takes out Mikeause when Tom tries to add a counter to him, tossing a Brimstone Volley at the annoying legend.

"Just this," Tom says on his next turn, pushing his one turn old Moon Heron into the red zone before adding a Lantern Spirit to the table.

Ironfang turned sideways takes Tom down to 10, and is joined on the table by Ashmouth Hound. On Tom's turn he casts a Silent Departure on one of Conley's two Spirit Tokens, which Conley casually tosses over his shoulder into the wall.

Bonds of Faith comes down on the Ashmouth Hound, and neither player can seem to find a long term advantage. Tom does have the creatures with evasion, as Lantern Spirit and Moon Heron still populate his side of the table, but Conley has a Butcher's Cleaver and some decent bodies of his own. The Cleaver gets attached to a recently cast Villagers of Estwald, but that just puts them in range for Smite the Monstrous, which Tom does to them happily.

"How many creatures in your graveyard," Conley asks as Tom plays Moorland Haunt. The answer of two doesn't matter much, as Conley is holding Into the Maw of Hell to destroy the land and a Moon Heron. The Into the Maw doesn't save Conley, as Tom is holding the win and we head off to game two.

"I'll play," Conley says as the two players shuffle up. Both of them keep their opening hand of seven cards, and Tom opens with the one drop Doomed Traveler. Conley has a turn two Darkthicket Wolf, and Tom has a turn two Silverchase Fox.

The Wolf attacks for four in its first attack, but only for two during its second attack, and Conley leaves all of his mana untapped, not playing another creature during the turn. On his next turn, in possession of a fifth land, Conley plays a Kessig Cagebreakers, putting the pressure on Tom to have an answer for them. They're joined the next turn by Night Revelers, and Conley turns his team sideways.

A Rebuke from Tom is met by Ranger's Guile from Conley, so Tom blocks the Cagebreakers with his Doomed Traveler and takes six damage. He's down to 6 and in need of an answer, so he starts with Bonds of Faith on the Night Revelers, followed by the playing of a Stitched Drake.

Conley has a Rage Thrower for his turn, a dangerous proposition for Tom at only 6 life, and then turns his Cagebreakers and Wolf sideways. Tom puts the Drake in front of the Cagebreakers, and the Spirit in front of the Wolf, but still takes two damage from the Thrower.

The game ends the next turn when Conley shows a Brimstone Volley and Tom knows it is over.

Tom chooses to be on the draw for game three.

Conley quickly keeps, while Tom stares at a one land hand, trying to make a decision. The decision made, he ships his cards back and takes the mulligan to six.

Tom's six card hand is a keeper, and gives him a turn two Elite Inquisitor, while Conley plays a turn three Villagers of Estwald, and then kills the Inquisitor with Brimstone Volley the following turn. Tom has Voiceless Spirit though, and the evasive beater heads to the red zone.

A second Brimstone Volley ends the threat from the Voiceless Spirit, and Conley has taken the time to flip the Villagers over. They end up dead to a Rebuke, and Conley plays a Night Revelers to replace them, while Tom adds Murder of Crows to the table. The Crows are another evasive beater that Conley couldn't handle, and Tom Ma knocks him off.

Tom Ma wins 2-1

Last Updated on Saturday, 03 December 2011 16:05
 
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